Documentation > nControl > API Reference
Introduction
The tile has three buttons: up, down and stop. It can be used to, for example, control a motor by sending commands to a PU hub or SBrick tile.
The tile has a value and is increased with the Up button, decreased with the Down button and set to zero with the Stop button.
The tile also has a upper and lower limit on the value that cannot be exceeded.
Event Scripts
Up-Down tiles support the following event scripts:
API Functions
Tile Specific Functions
nUpDownTile.clickTile(zone)
Simulates a mouse click on the tile; this executes the mouse click event script.
nUpDownTile.getMouseClickZone()
Returns the zone that received the last mouse click:
nUpDownTile.getValue()
Returns the current value of the tile.
nUpDownTile.setMaxValue(value)
Defines the upper bound on the tile value.
nUpDownTile.setMinValue(value)
Defines the lower bound on the tile value.
nUpDownTile.setStep(step)
Defines the change of the value when Up or Down button is clicked.
nUpDownTile.setValue(value)
Sets the value of the tile.
Inherited from nTile
nUpDownTile.clearScreen() Clear all the text in the console window. nUpDownTile.getTile(label) Returns the tile object specified by label. If there is no tile with the specified label, the function returns a None value. nUpDownTile.print(text) Prints text in the console window. If the console window it not yet visible, printing text will make it visible. nUpDownTile.showConsole(mode) Shows (mode = True) or hides (mode = False) the console window. nUpDownTile.sleep(duration) Stops the execution of the script for the the given number of seconds. Note that duration can be a floating point number, e.g. to suspend the script for half a seconds use self.sleep(0.5). nUpDownTile.timestamp() Returns the number of seconds that passed since nControl™ was launched. It returns a floating point value with the highest possible time resolution supported by your system. The difference between two time stamps provides the number of seconds elapsed between those two events. nUpDownTile.localVars Base property to which you can add local variables that retain their value after the event script finishes. For example self.localVars.myVar = 5 adds a new property myVar to self.localVars and gives it the value 5. The localVars property is local to the current tile meaning that each tile has its own independent localVars property. nUpDownTile.globalVars Base property to which you can add global variables that retain their value after the event script finishes. For example self.globalVars.myVar = 5 adds a new property myVar to self.globalVars and gives it the value 5. The globalVars property is global to nControl meaning that all tiles use the same globalVars property. As such globalVars can be used to exchange information between the tiles. |